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- Newsgroups: comp.lang.c
- Path: drkclu.meng.ucl.ac.uk!hammond_g
- From: hammond_g@drkclu.meng.ucl.ac.uk (G. Ruth Hammond)
- Subject: Re: Putting data files into WAD / EXE files. PLEASE HELP!!!
- Sender: news@ucl.ac.uk (Usenet News System)
- Message-ID: <1996Jan15.134112.58098@ucl.ac.uk>
- Date: Mon, 15 Jan 1996 13:41:12 GMT
- Reply-To: hammond_g@drkclu.meng.ucl.ac.uk (G. Ruth Hammond)
- References: <4d65fn$d4v@ns2.ptd.net> <4d72u2$88a@info.uah.edu>
- Organization: UCL Dept Mech Eng
- X-Newsreader: mxrn 6.18-9
-
-
- In article <4d72u2$88a@info.uah.edu>, gbacon@oreo (Greg Bacon) writes:
- |>Onyx (Onyx@postoffice.ptd.net) wrote:
- |>: Ok, Everybody knows how in DOOM and other games there are files that
- |>: hold all the graphic / sound files. My question is how do I make my
- |>: program so that it can read files from a wad file. And write to them.
- |>: The reason I ask this is because I am writing a DEMO that uses PCX
- |>: sprites and S3M files and I want to at least put the files in a large
- |>: data file but would like to put them in the EXE intself. Anyone that has
- |>: help or source for how to do this PLEASE REPLY!
- |>
- |>I hate to break it to you, but the Doom WAD-file format isn't defined
- |>in the C Standard.
-
- well, it should be. harumph!
-
- --
- ~GuyRuthHammond () {}
- // Machinery and Mayhem at UCL Dept Mech Eng
- // mailto:hammond_g@meng.ucl.ac.uk http://www.ucl.ac.uk/~zcemm23
- // Clear the DECs, it's time for action!
-
-